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 Add Maps YOU want!

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TorchBeast
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PostSubject: Add Maps YOU want!   Mon May 31, 2010 7:31 pm

Here is the thing, you guys want maps and tired of waiting for them? You guys want access? Well here is what you do! If you contribute and I kind of like you as a friend then you can get your acess to this new host bot. To contribute you do the following below by helping me add maps you and everyone else likes with the download link to the map and correct template. A detailed template # is ignored in the CFG but shows what your suppose to do. EX) or http://rapidshare.com/files/199029727/AddMapsToGhost.zip [A video tutorial]

#####################################################################################
### Map Name Section: ###
### Only change the map filename for map_path and map_localpath ###
### then ensure the same map that you list here is wherever your maps folder is ###
### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ###
### Examples: ###
### map_path = Maps\Download\Dota AllStars 6.59d.w3x ###
### map_localpath = Dota AllStars 6.59d.w3x ###
#####################################################################################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all
# this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable)

map_path = Maps\FrozenThrone\Scenario\(12)WormWar.w3x

# map local path (for map downloads and automatic map value calculation)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc...
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = (12)WormWar.w3x

#####################################################################################
### Manually entered information (when GHost cannot generate values properly) ###
### Unless the map isn't working properly you probably don't have to change these ###
#####################################################################################

# map type
# this is only for stats tracking, set it to map_type = dota if it is a dota map
# set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is)

map_type =

# map categories
# the match making category is used to select score data from the database when matchmaking is enabled
# the stats w3mmd category is used to insert data to the database when using map_type = w3mmd
# these are used to allow stats and scores to persist across multiple version of the same map

map_matchmakingcategory =
map_statsw3mmdcategory =

# map players and teams

map_numplayers = 12
map_numteams = 1

#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 8 1 100
map_slot2 = 0 255 0 0 0 1 8 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 8 1 100
map_slot5 = 0 255 0 0 0 4 8 1 100
map_slot6 = 0 255 0 0 0 5 8 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 8 1 100
map_slot9 = 0 255 0 0 0 8 8 1 100
map_slot10 = 0 255 0 0 0 9 8 1 100
map_slot11 = 0 255 0 0 0 10 8 1 100
map_slot12 = 0 255 0 0 0 11 8 1 100

# map dimensions

map_width = 84 0
map_height = 84 0

# map information (if incorrect it will force downloading for players and kick from the game lobby)

map_size = 201 213 5 0
map_info = 206 105 219 80
map_crc = 15 15 71 22
map_sha1 = 91 92 122 144 89 127 250 70 133 235 247 76 193 31 109 105 36 250 36 16

#####################################################################################
### Values that are necessary to have, but rarely are required to be changed ###
#####################################################################################

# map speed
# 1 = slow
# 2 = normal
# 3 = fast

map_speed = 3

# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default

map_visibility = 4

# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees

map_observers = 1

# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races

map_flags = 3

# map game type
# 1 = custom
# 2 = custom melee
# 9 = blizzard

map_gametype = 9

#####################################################################################
### Templates by Varlock & Instinct121 ###
#####################################################################################
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AmAzIn[G]
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PostSubject: Re: Add Maps YOU want!   Mon May 31, 2010 8:15 pm

I refuse to read that all.

Summarize in one sentence please.
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Achilles.42
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PostSubject: Re: Add Maps YOU want!   Mon May 31, 2010 9:20 pm

AmAzIn[G] wrote:
I refuse to read that all.

Summarize in one sentence please.

who can say rich white boy?
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TorchBeast
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PostSubject: Re: Add Maps YOU want!   Mon May 31, 2010 9:40 pm

No you read it like everyone else Razz! Only change two lines witch I pointed out below with the map you picked with the link the map's full name in the link in the thingy below must be in it EVERYTHING MUST MATCH!!!
Here is another example that is short!

####################################
# map file for RequiemOfTheGods141 #
####################################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\RequiemOfTheGods141.w3x CHANGE THIS LINE!!!! WITH MAP NAME FULL!!!
map_size = 80 234 51 0
map_info = 112 122 156 224
map_crc = 111 200 152 12

# map speed
# 1 = slow
# 2 = normal
# 3 = fast

map_speed = 3

# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default

map_visibility = 4

# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees

map_observers = 1

# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races

map_flags = 3

# map game type
# 1 = custom

map_gametype = 1

# map dimensions

map_width = 118 0
map_height = 120 0

# map players and teams

map_numplayers = 10
map_numteams = 2

#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 1 4 1 100
map_slot2 = 0 255 0 0 0 2 4 1 100
map_slot3 = 0 255 0 0 0 3 4 1 100
map_slot4 = 0 255 0 0 0 4 4 1 100
map_slot5 = 0 255 0 0 0 5 4 1 100
map_slot6 = 0 255 0 0 1 7 8 1 100
map_slot7 = 0 255 0 0 1 8 8 1 100
map_slot8 = 0 255 0 0 1 9 8 1 100
map_slot9 = 0 255 0 0 1 10 8 1 100
map_slot10 = 0 255 0 0 1 11 8 1 100

# map type (for map specific stats)


# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = RequiemOfTheGods141.w3x CHANGE THIS LINE!!!
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AmAzIn[G]
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PostSubject: Re: Add Maps YOU want!   Mon May 31, 2010 9:50 pm

Achilles.42 wrote:
AmAzIn[G] wrote:
I refuse to read that all.

Summarize in one sentence please.

who can say rich white boy?
\

Lol rich white boy?

I can't even afford a new computer lamo.

I probably have the lowest income of any of you lamo.
On top of that I work a shit-ton
So FCK U!
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TorchBeast
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PostSubject: Re: Add Maps YOU want!   Mon May 31, 2010 9:51 pm

Did you read my post Amaz?
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Achilles.42
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PostSubject: Re: Add Maps YOU want!   Tue Jun 01, 2010 1:56 am

btw i know im being off topic, but about 2 people on this forum still actively play warcraft, which makes a topic like this completely pointless...
<hr />
AmAzIn[G] wrote:

Lol rich white boy?

I can't even afford a new computer lamo.

I probably have the lowest income of any of you lamo.
On top of that I work a shit-ton
So FCK U!

being a rich white boy has little to do with income, its an attitude.
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Pat1487
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PostSubject: Re: Add Maps YOU want!   Tue Jun 01, 2010 2:18 am

Using map cfgs isnt very practical anymore unless you dont allow downloads and dont store the maps on your computer with the bot
Theres only a couple games where ghost cant auto generate the info it needs based on the map file

Like youtd
Ghost cant generate the proper values for youtd for some reason so a cfg is required to make it work

The youtd cfg is:

Code:
map_path = maps\download\YouTD_RC1.w3x
map_localpath = YouTD_RC1.w3x
map_size = 46 91 24 0
map_info = 107 164 143 236
map_crc = 57 190 72 180
map_sha1 = 248 188 172 134 237 23 83 181 132 35 78 149 94 230 152 93 171 130 127 51
map_width = 148 0
map_height = 148 0
map_numplayers = 9
map_numteams = 2
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 2 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 4 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 2 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 4 1 100
map_slot9 = 0 255 2 1 1 8 1 1 100

Thats all you need to get it to work
You dont need anything with # before it in the cfgs you use, those are just comments


But i doubt anyone will do this since people have a hard enough time just using my simple !dlmap cmd
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Achilles.42
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PostSubject: Re: Add Maps YOU want!   Tue Jun 01, 2010 12:03 pm

Pat1487 wrote:
But i doubt anyone will do this since people have a hard enough time just using my simple !dlmap cmd

SIMPLE? you have to know REAL WORDS, then spell them CORRECTLY, HOW DUH FUCK IS THAT SIMPLE? ITS LIKE SOME FORM OF BLACK VOODOO MAGIC, MIXED WITH CALCULUS!!!
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BackseatDriver
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PostSubject: Re: Add Maps YOU want!   Tue Jun 01, 2010 2:55 pm

Achilles.42 wrote:
btw i know im being off topic, but about 2 people on this forum still actively play warcraft, which makes a topic like this completely pointless...
<hr />
AmAzIn[G] wrote:

Lol rich white boy?

I can't even afford a new computer lamo.

I probably have the lowest income of any of you lamo.
On top of that I work a shit-ton
So FCK U!

being a rich white boy has little to do with income, its an attitude.

Add me to the list of people who play wc3 still. Except i play mostly risk now and there are like 5 bots hosting a risk game.
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TorchBeast
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PostSubject: Re: Add Maps YOU want!   Tue Jun 01, 2010 3:14 pm

Pat1487 wrote:
Using map cfgs isnt very practical anymore unless you dont allow downloads and dont store the maps on your computer with the bot
Theres only a couple games where ghost cant auto generate the info it needs based on the map file

Like youtd
Ghost cant generate the proper values for youtd for some reason so a cfg is required to make it work

The youtd cfg is:

Code:
map_path = maps\download\YouTD_RC1.w3x
map_localpath = YouTD_RC1.w3x
map_size = 46 91 24 0
map_info = 107 164 143 236
map_crc = 57 190 72 180
map_sha1 = 248 188 172 134 237 23 83 181 132 35 78 149 94 230 152 93 171 130 127 51
map_width = 148 0
map_height = 148 0
map_numplayers = 9
map_numteams = 2
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 2 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 4 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 2 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 4 1 100
map_slot9 = 0 255 2 1 1 8 1 1 100

Thats all you need to get it to work
You dont need anything with # before it in the cfgs you use, those are just comments


But i doubt anyone will do this since people have a hard enough time just using my simple !dlmap cmd
I find CFGs are better because then I dont have a bunch of useless maps on my bot that are connected to my wc3 folder and all my private maps stay private!
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Pat1487
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PostSubject: Re: Add Maps YOU want!   Tue Jun 01, 2010 3:17 pm

TorchBeast wrote:

I find CFGs are better because then I dont have a bunch of useless maps on my bot that are connected to my wc3 folder and all my private maps stay private!

I just have 2 folders
1 for the bot and 1 for my game
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TorchBeast
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PostSubject: Re: Add Maps YOU want!   Wed Jun 02, 2010 7:33 pm

You just have an answer for everything don't you -.-.
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AmAzIn[G]
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PostSubject: Re: Add Maps YOU want!   Wed Jun 02, 2010 8:11 pm

TorchBeast wrote:
You just have an answer for everything don't you -.-.

If only he knew what a vagina looked like.
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Achilles.42
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PostSubject: Re: Add Maps YOU want!   Wed Jun 02, 2010 10:04 pm

AmAzIn[G] wrote:
If only he knew what a vagina looked like.

says the child so desperate hes using chicks as his avatar...
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AmAzIn[G]
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PostSubject: Re: Add Maps YOU want!   Wed Jun 02, 2010 10:13 pm

Achilles.42 wrote:
AmAzIn[G] wrote:
If only he knew what a vagina looked like.

says the child so desperate hes using chicks as his avatar...

Lets see you find a hotter pair of twins lamo...
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TorchBeast
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PostSubject: Re: Add Maps YOU want!   Thu Jun 03, 2010 10:06 pm

Achilles.42 wrote:
AmAzIn[G] wrote:
If only he knew what a vagina looked like.

says the child so desperate hes using chicks as his avatar...

Rofl..........................................................................!
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