The official site of Clan TMMM
 
HomeHomeSearchUsergroupsFAQRegisterLog in


Latest topics
» About your Clan
Yesterday at 7:01 pm by Knight of Gods

» Top 10 favorite anime
Yesterday at 2:20 pm by Eat_bacon_daily

» Clan Server Discussion
Yesterday at 9:50 am by BackseatDriver

» Clan was disbanded [PROJECT MAZEHEM]
Yesterday at 9:49 am by BackseatDriver

» AMV
Yesterday at 9:10 am by Pat1487

» Planetside 2
Thu May 17, 2012 3:32 pm by olonavy

» D3 [Poll]
Wed May 16, 2012 3:41 pm by hlw_rocer

» Funny stuff
Tue May 15, 2012 2:29 pm by AmAzIn[G]

» Site Update (4/11/2012)
Sun May 13, 2012 10:07 am by marksoccer

» Hanny or Olo
Sun May 13, 2012 5:49 am by AmAzIn[G]

» Logos
Thu May 10, 2012 6:52 pm by marksoccer

» Movies (Ratings, reviews)
Wed May 09, 2012 6:26 pm by marksoccer

» [Programming] Create a 3D RTS
Wed May 09, 2012 12:30 pm by The_Chosen_Oreo

» Amaz
Sat May 05, 2012 7:11 pm by marksoccer

» Need help finding a movie?
Sat May 05, 2012 1:01 pm by AmAzIn[G]

SC2 Links
SC2 Challenge/Tourney Info

Official SC2 Forums

SC2 Curse

SC2Mapster

Team Liquid

SC2 Replayed

SC2 Strategy
WC3 Links
Clan_TMMM[Host] Info

WC3 Challenge/Tourny Rules

Epicwar
Poll
What game does everyone play now?
Starcraft 2
26%
 26% [ 8 ]
Warcraft 3
35%
 35% [ 11 ]
League of Legends
19%
 19% [ 6 ]
World of Warcraft
0%
 0% [ 0 ]
Diablo 2
0%
 0% [ 0 ]
No games at all
10%
 10% [ 3 ]
Other game not listed
10%
 10% [ 3 ]
Total Votes : 31

Share | 
 

 Jungle Escape

View previous topic View next topic Go down 
AuthorMessage
Tehwildcard
Recruit
Recruit



PostSubject: Jungle Escape   Sun May 09, 2010 7:17 am

Classic maze style map inspired by wc3 mazes

Made it extremely easy in the first few levels so newer players could pick it up quickly. Tell me what you think.

Object is to make it to the end

25% complete

Could really use some help on it if anyone wanted to spare their time/ideas.




Back to top Go down
View user profile
BackseatDriver
Captain
Captain



PostSubject: Re: Jungle Escape   Sun May 09, 2010 9:41 am

looks cool so far, ive kinda given up on map making because i dont have a lot of time to work on a map and have barely touched the sc2 editor so i dont think ill be much help to you, haha. But there may be someone who will help you.

For example: I havent even finished my Maze of Death and ive only completed one maze haha
Back to top Go down
View user profile
nomorholywar
Sergeant
Sergeant



PostSubject: Re: Jungle Escape   Sun May 09, 2010 10:19 am

its like we're back to square one with mazes. looks cool though
Back to top Go down
View user profile
AmAzIn[G]
Commander
Commander



PostSubject: Re: Jungle Escape   Sun May 09, 2010 12:07 pm

Import demon hunter lol
Back to top Go down
View user profile
Eat_bacon_daily
Sergeant
Sergeant



PostSubject: Re: Jungle Escape   Sun May 09, 2010 1:56 pm

I liek lights part, more types of mazes Very Happy
I guess the age of demon hunters as mazers is over lol
Back to top Go down
View user profile
BackseatDriver
Captain
Captain



PostSubject: Re: Jungle Escape   Sun May 09, 2010 2:28 pm

well yea its sc2 so there should be a different standard unit for mazes
Back to top Go down
View user profile
Pat1487
Moderator
Moderator



PostSubject: Re: Jungle Escape   Sun May 09, 2010 3:51 pm

Welcome to the forums

Thats a nice maze so far
The lights make for some really good level ideas

You should make a level where its all dark, except 1 spot light
The spot light moves through the level and everyone has to keep up with it, if they fall behind they are forced to do the level in the dark

Maybe put some stationary lights at specific points in the level to make it a bit easier to know where the spot light is moving to, and if you have to do it in the dark it will tell them the general direction to go

Put patrols or w/e you want in the level to make it really hard
Back to top Go down
View user profile
Tehwildcard
Recruit
Recruit



PostSubject: Re: Jungle Escape   Sun May 09, 2010 5:00 pm

Just finished a ring of fire type thing



It + Nuke



and my buddy made a pendulum with its own physics



Will probably add all these in soon.

@nomorholywar
I'm trying to keep the maze classic, but I want to have things people have never seen before.
Back to top Go down
View user profile
AmAzIn[G]
Commander
Commander



PostSubject: Re: Jungle Escape   Mon May 10, 2010 4:50 am

Lol thats awesome

love the fire ring + nuke lololol
Back to top Go down
View user profile
nomorholywar
Sergeant
Sergeant



PostSubject: Re: Jungle Escape   Mon May 10, 2010 1:36 pm

what's your account name in wc3
Back to top Go down
View user profile
Tehwildcard
Recruit
Recruit



PostSubject: Re: Jungle Escape   Mon May 10, 2010 8:21 pm

I played wc3 a long long time ago It was Vd-Joker-Pimp got in mazing through Limiter who I met through Camper, Ronin, and a few others who I use to freeze tag with.


EDIT: Apparently I can't reply to PMs yet, but my sc2 name is tehwildcard.tehwildcard
Back to top Go down
View user profile
SuPa_Link
Recruit
Recruit



PostSubject: Re: Jungle Escape   Tue May 11, 2010 2:34 am

Speakin of freeze tag, I made a freeze tag for starcraft 2 Smile.
Back to top Go down
View user profile
Tehwildcard
Recruit
Recruit



PostSubject: Re: Jungle Escape   Tue May 11, 2010 2:40 am

^^ need to play it asap

May not remember me, but I was in the original TRF clan (The Royal Flush)
Back to top Go down
View user profile
hlw_rocer
Recruit
Recruit



PostSubject: Re: Jungle Escape   Tue May 11, 2010 10:54 am

don't bring mazes into sc2 :/
stick with bounds :p
Back to top Go down
View user profile
BackseatDriver
Captain
Captain



PostSubject: Re: Jungle Escape   Tue May 11, 2010 11:53 am

hlw_rocer wrote:
don't bring mazes into sc2 :/
stick with bounds :p

Dont listen to him, i cant wait to see the capabilities sc2 can use in a maze
Back to top Go down
View user profile
SuPa_Link
Recruit
Recruit



PostSubject: Re: Jungle Escape   Tue May 11, 2010 12:41 pm

Sure can maps be hosted 7 vs 7 yet? I know there is a thing to host custom maps. Dunno how it works though, or up to how many thing.
Back to top Go down
View user profile
Tehwildcard
Recruit
Recruit



PostSubject: Re: Jungle Escape   Tue May 11, 2010 10:48 pm

You can only have up to 4, iirc.

hlw_rocer wrote:
don't bring mazes into sc2 :/
stick with bounds :p


No thanks
Back to top Go down
View user profile
nomorholywar
Sergeant
Sergeant



PostSubject: Re: Jungle Escape   Wed May 12, 2010 1:01 am

hlw_rocer wrote:
don't bring mazes into sc2 :/
stick with bounds :p


mazes are bounds. only the unit appear/disappear thing that bounds do wont be feasible in a 3d game. probably too much model lag
Back to top Go down
View user profile
Pat1487
Moderator
Moderator



PostSubject: Re: Jungle Escape   Wed May 12, 2010 6:24 am

SuPa_Link wrote:
Sure can maps be hosted 7 vs 7 yet? I know there is a thing to host custom maps. Dunno how it works though, or up to how many thing.


Up to 16 people can join the game right now
But if theres that many in game 12 of them will be spectators
I dont think spectators will be able to play though, even with the patcher

Official map publishing will be out in 7-12 days, maybe sooner, maybe a little later, but definitely before the end of the month
So youll be able to play and test custom games then

nomorholywar wrote:
mazes are bounds. only the unit appear/disappear thing that bounds do wont be feasible in a 3d game. probably too much model lag


I played one thats exactly like the old bounds from sc1, i posted it in the all the good maps topic
Remedy Bound i think it was called
It wasnt laggy at all
It might be when played online, but i dont think it would be too laggy to play
Back to top Go down
View user profile
nomorholywar
Sergeant
Sergeant



PostSubject: Re: Jungle Escape   Wed May 12, 2010 1:05 pm

I tried remedy bound right after it was posted on sc2mapster, and the unit appear/disappear in that is nothing compared to the sc1 ones. they will be impossible to do, unless theres a new type 'replace unit' action
Back to top Go down
View user profile
 

Jungle Escape

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Escape The Observer
» Jungle Escape
» The days of fossil jungle and base set.
» FC Escape Techniques - Vortex Portal
» Nanjing R07: Topalov wins, Anand pulls off Houdini escape

Permissions in this forum:You cannot reply to topics in this forum
Clan TMMM :: Starcraft 2 :: SC2 Map Projects-