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Tehwildcard Recruit

 | Subject: Jungle Escape Sun May 09, 2010 7:17 am | |
| Classic maze style map inspired by wc3 mazes Made it extremely easy in the first few levels so newer players could pick it up quickly. Tell me what you think. Object is to make it to the end 25% complete Could really use some help on it if anyone wanted to spare their time/ideas.  |
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BackseatDriver Captain


 | Subject: Re: Jungle Escape Sun May 09, 2010 9:41 am | |
| looks cool so far, ive kinda given up on map making because i dont have a lot of time to work on a map and have barely touched the sc2 editor so i dont think ill be much help to you, haha. But there may be someone who will help you. For example: I havent even finished my Maze of Death and ive only completed one maze haha |
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nomorholywar Sergeant

 | Subject: Re: Jungle Escape Sun May 09, 2010 10:19 am | |
| its like we're back to square one with mazes. looks cool though |
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AmAzIn[G] Commander


 | Subject: Re: Jungle Escape Sun May 09, 2010 12:07 pm | |
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Eat_bacon_daily Sergeant


 | Subject: Re: Jungle Escape Sun May 09, 2010 1:56 pm | |
| I liek lights part, more types of mazes  I guess the age of demon hunters as mazers is over lol |
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BackseatDriver Captain


 | Subject: Re: Jungle Escape Sun May 09, 2010 2:28 pm | |
| well yea its sc2 so there should be a different standard unit for mazes |
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Pat1487 Moderator


 | Subject: Re: Jungle Escape Sun May 09, 2010 3:51 pm | |
| Welcome to the forums
Thats a nice maze so far The lights make for some really good level ideas
You should make a level where its all dark, except 1 spot light The spot light moves through the level and everyone has to keep up with it, if they fall behind they are forced to do the level in the dark
Maybe put some stationary lights at specific points in the level to make it a bit easier to know where the spot light is moving to, and if you have to do it in the dark it will tell them the general direction to go
Put patrols or w/e you want in the level to make it really hard |
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Tehwildcard Recruit

 | Subject: Re: Jungle Escape Sun May 09, 2010 5:00 pm | |
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AmAzIn[G] Commander


 | Subject: Re: Jungle Escape Mon May 10, 2010 4:50 am | |
| Lol thats awesome
love the fire ring + nuke lololol |
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nomorholywar Sergeant

 | Subject: Re: Jungle Escape Mon May 10, 2010 1:36 pm | |
| what's your account name in wc3 |
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Tehwildcard Recruit

 | Subject: Re: Jungle Escape Mon May 10, 2010 8:21 pm | |
| I played wc3 a long long time ago It was Vd-Joker-Pimp got in mazing through Limiter who I met through Camper, Ronin, and a few others who I use to freeze tag with.
EDIT: Apparently I can't reply to PMs yet, but my sc2 name is tehwildcard.tehwildcard |
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SuPa_Link Recruit

 | Subject: Re: Jungle Escape Tue May 11, 2010 2:34 am | |
| Speakin of freeze tag, I made a freeze tag for starcraft 2  . |
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Tehwildcard Recruit

 | Subject: Re: Jungle Escape Tue May 11, 2010 2:40 am | |
| ^^ need to play it asap
May not remember me, but I was in the original TRF clan (The Royal Flush) |
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hlw_rocer Recruit

 | Subject: Re: Jungle Escape Tue May 11, 2010 10:54 am | |
| don't bring mazes into sc2 :/ stick with bounds :p |
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BackseatDriver Captain


 | Subject: Re: Jungle Escape Tue May 11, 2010 11:53 am | |
| | hlw_rocer wrote: | don't bring mazes into sc2 :/ stick with bounds :p |
Dont listen to him, i cant wait to see the capabilities sc2 can use in a maze |
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SuPa_Link Recruit

 | Subject: Re: Jungle Escape Tue May 11, 2010 12:41 pm | |
| Sure can maps be hosted 7 vs 7 yet? I know there is a thing to host custom maps. Dunno how it works though, or up to how many thing. |
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Tehwildcard Recruit

 | Subject: Re: Jungle Escape Tue May 11, 2010 10:48 pm | |
| You can only have up to 4, iirc. | hlw_rocer wrote: | don't bring mazes into sc2 :/ stick with bounds :p |
No thanks |
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nomorholywar Sergeant

 | Subject: Re: Jungle Escape Wed May 12, 2010 1:01 am | |
| | hlw_rocer wrote: | don't bring mazes into sc2 :/ stick with bounds :p |
mazes are bounds. only the unit appear/disappear thing that bounds do wont be feasible in a 3d game. probably too much model lag |
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Pat1487 Moderator


 | Subject: Re: Jungle Escape Wed May 12, 2010 6:24 am | |
| | SuPa_Link wrote: | | Sure can maps be hosted 7 vs 7 yet? I know there is a thing to host custom maps. Dunno how it works though, or up to how many thing. |
Up to 16 people can join the game right now But if theres that many in game 12 of them will be spectators I dont think spectators will be able to play though, even with the patcher
Official map publishing will be out in 7-12 days, maybe sooner, maybe a little later, but definitely before the end of the month So youll be able to play and test custom games then
| nomorholywar wrote: | | mazes are bounds. only the unit appear/disappear thing that bounds do wont be feasible in a 3d game. probably too much model lag |
I played one thats exactly like the old bounds from sc1, i posted it in the all the good maps topic Remedy Bound i think it was called It wasnt laggy at all It might be when played online, but i dont think it would be too laggy to play |
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nomorholywar Sergeant

 | Subject: Re: Jungle Escape Wed May 12, 2010 1:05 pm | |
| I tried remedy bound right after it was posted on sc2mapster, and the unit appear/disappear in that is nothing compared to the sc1 ones. they will be impossible to do, unless theres a new type 'replace unit' action |
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