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 Jungle Escape

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PostSubject: Jungle Escape   Sun May 09, 2010 2:17 pm

Classic maze style map inspired by wc3 mazes

Made it extremely easy in the first few levels so newer players could pick it up quickly. Tell me what you think.

Object is to make it to the end

25% complete

Could really use some help on it if anyone wanted to spare their time/ideas.




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BackseatDriver
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PostSubject: Re: Jungle Escape   Sun May 09, 2010 4:41 pm

looks cool so far, ive kinda given up on map making because i dont have a lot of time to work on a map and have barely touched the sc2 editor so i dont think ill be much help to you, haha. But there may be someone who will help you.

For example: I havent even finished my Maze of Death and ive only completed one maze haha
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nomorholywar
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PostSubject: Re: Jungle Escape   Sun May 09, 2010 5:19 pm

its like we're back to square one with mazes. looks cool though
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AmAzIn[G]
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PostSubject: Re: Jungle Escape   Sun May 09, 2010 7:07 pm

Import demon hunter lol
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Eat_bacon_daily
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PostSubject: Re: Jungle Escape   Sun May 09, 2010 8:56 pm

I liek lights part, more types of mazes Very Happy
I guess the age of demon hunters as mazers is over lol
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PostSubject: Re: Jungle Escape   Sun May 09, 2010 9:28 pm

well yea its sc2 so there should be a different standard unit for mazes
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PostSubject: Re: Jungle Escape   Sun May 09, 2010 10:51 pm

Welcome to the forums

Thats a nice maze so far
The lights make for some really good level ideas

You should make a level where its all dark, except 1 spot light
The spot light moves through the level and everyone has to keep up with it, if they fall behind they are forced to do the level in the dark

Maybe put some stationary lights at specific points in the level to make it a bit easier to know where the spot light is moving to, and if you have to do it in the dark it will tell them the general direction to go

Put patrols or w/e you want in the level to make it really hard
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PostSubject: Re: Jungle Escape   Mon May 10, 2010 12:00 am

Just finished a ring of fire type thing



It + Nuke



and my buddy made a pendulum with its own physics



Will probably add all these in soon.

@nomorholywar
I'm trying to keep the maze classic, but I want to have things people have never seen before.
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AmAzIn[G]
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PostSubject: Re: Jungle Escape   Mon May 10, 2010 11:50 am

Lol thats awesome

love the fire ring + nuke lololol
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nomorholywar
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PostSubject: Re: Jungle Escape   Mon May 10, 2010 8:36 pm

what's your account name in wc3
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PostSubject: Re: Jungle Escape   Tue May 11, 2010 3:21 am

I played wc3 a long long time ago It was Vd-Joker-Pimp got in mazing through Limiter who I met through Camper, Ronin, and a few others who I use to freeze tag with.


EDIT: Apparently I can't reply to PMs yet, but my sc2 name is tehwildcard.tehwildcard
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PostSubject: Re: Jungle Escape   Tue May 11, 2010 9:34 am

Speakin of freeze tag, I made a freeze tag for starcraft 2 Smile.
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PostSubject: Re: Jungle Escape   Tue May 11, 2010 9:40 am

^^ need to play it asap

May not remember me, but I was in the original TRF clan (The Royal Flush)
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hlw_rocer
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PostSubject: Re: Jungle Escape   Tue May 11, 2010 5:54 pm

don't bring mazes into sc2 :/
stick with bounds :p
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PostSubject: Re: Jungle Escape   Tue May 11, 2010 6:53 pm

hlw_rocer wrote:
don't bring mazes into sc2 :/
stick with bounds :p
Dont listen to him, i cant wait to see the capabilities sc2 can use in a maze
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PostSubject: Re: Jungle Escape   Tue May 11, 2010 7:41 pm

Sure can maps be hosted 7 vs 7 yet? I know there is a thing to host custom maps. Dunno how it works though, or up to how many thing.
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PostSubject: Re: Jungle Escape   Wed May 12, 2010 5:48 am

You can only have up to 4, iirc.

hlw_rocer wrote:
don't bring mazes into sc2 :/
stick with bounds :p

No thanks
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nomorholywar
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PostSubject: Re: Jungle Escape   Wed May 12, 2010 8:01 am

hlw_rocer wrote:
don't bring mazes into sc2 :/
stick with bounds :p

mazes are bounds. only the unit appear/disappear thing that bounds do wont be feasible in a 3d game. probably too much model lag
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Pat1487
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PostSubject: Re: Jungle Escape   Wed May 12, 2010 1:24 pm

SuPa_Link wrote:
Sure can maps be hosted 7 vs 7 yet? I know there is a thing to host custom maps. Dunno how it works though, or up to how many thing.

Up to 16 people can join the game right now
But if theres that many in game 12 of them will be spectators
I dont think spectators will be able to play though, even with the patcher

Official map publishing will be out in 7-12 days, maybe sooner, maybe a little later, but definitely before the end of the month
So youll be able to play and test custom games then

nomorholywar wrote:
mazes are bounds. only the unit appear/disappear thing that bounds do wont be feasible in a 3d game. probably too much model lag

I played one thats exactly like the old bounds from sc1, i posted it in the all the good maps topic
Remedy Bound i think it was called
It wasnt laggy at all
It might be when played online, but i dont think it would be too laggy to play
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nomorholywar
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PostSubject: Re: Jungle Escape   Wed May 12, 2010 8:05 pm

I tried remedy bound right after it was posted on sc2mapster, and the unit appear/disappear in that is nothing compared to the sc1 ones. they will be impossible to do, unless theres a new type 'replace unit' action
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