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 Gears of Paintball

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SuPa_Link
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PostSubject: Gears of Paintball   Mon Apr 12, 2010 12:45 am

My goal was to recreate Gears of War for Warcraft 3. Everything from the camera over the shoulders, to team work, to taking cover, and aiming your gun. The only things that prevent the game from being totally like Gears of War is not being able to hug against objects and being able to roll to left or to the right. From previous testers I have discovered that the game is very addictive and you may be well addicted to it too. This map is meant for RoC, so it may not be as addictive to TFT players because of their vast majority of maps.

Patches for the future:

- Different game modes.
- 5-6 Changeable Skins (Yes actually changing the skin).
- Being able to cling to objects in the game to take cover.
- Variety of guns.
- Rolling left and right

I present Gears of Paintball 1.09. Please give me your thoughts on it as I continue to update it.
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Pat1487
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 1:48 am

Its not a bad map

Some suggestions:

Put in a skybox, the blackness of the sky is odd in the woods like that

Change the distance and angle of the cam so that its not looking directly at your characters back dead on, move the angle up slightly, and the cam back a bit

You should just start with the paintballs, you shouldnt have to buy them at the beginning
Just have them set the color they want to start with for the first match, when they run out they can switch colors
Save w/e color they last used and have them start with that color automatically at the beginning of the next match

I think using the arrow keys would be better then clicking to move

The cam should turn faster

And of course all the things you said that you plan to add in future versions
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 5:37 pm

The sky cannot be changed for performance issues :/. I will work with the camera a bit, however it would mess up hiding behind barrels if any higher. Sure I will fix the paintball problem.

Hm with the arrow keys I could make it so left and right change the facing, and up and down move forward and back. Then making left click to shoot depending where the cursor is.

Let me know if any other ideas on it, or with arrow keys.
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 5:56 pm

basically making a 3d soldiers with the key thing
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 7:23 pm

SuPa_Link wrote:
The sky cannot be changed for performance issues :/. I will work with the camera a bit, however it would mess up hiding behind barrels if any higher. Sure I will fix the paintball problem.

Hm with the arrow keys I could make it so left and right change the facing, and up and down move forward and back. Then making left click to shoot depending where the cursor is.

Let me know if any other ideas on it, or with arrow keys.

Yeah thats the arrow/shooting control i was thinking of
I think you can already left click on enemies to fire

What about the sky causes performance problems?
If you cant change the sky they make it night so it makes sense
Its not a big deal or anything though

When i played the map it was in a full game
Half the people were complaining about the cam
No one would say why they didnt like it though
I got the feeling that it was because of the angle
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 10:08 pm

Ya I cut the camera, otherwise it will show the whole map. Causing a huge drop in fps. That's the reason for the blackness. Sure making it night would make sense.

I will mess with the camera, a bit to fix it. Thanks for the review.
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 10:09 pm

supa you might as well just wait a few more weeks for the galaxy editor, and make good use of trackables. Then you can really accomplish that goal of reproducing gears of war
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 10:13 pm

I doubt ill have access to it, so might as well make it for here lol. If you mean left clicking and right clicking by trackables, then that's already solved so don't need galaxy for that. The only thing I couldn't recreate really is the arrow keys, because of how sluggish they are.
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 10:38 pm

what did you mean by already solved?

theres no simple way of adding conditions to trackable events (like triggering player), which is probably why they're hardly used. the best use i've seen is in TCX, but thats a whole other level of coding
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PostSubject: Re: Gears of Paintball   Tue Apr 13, 2010 11:26 pm

You don't need trackables to detect the left mouse click.
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PostSubject: Re: Gears of Paintball   Wed Apr 14, 2010 12:22 pm

oh, I was under the impression that you'd use locust on the units. Never mind then
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PostSubject: Re: Gears of Paintball   Wed Apr 14, 2010 11:37 pm

Even with locust he still wouldnt need trackables

If arrow keys are for moving, all you need to do is:
When they issue an order targeting a point have them fire in the direction of the issued order, or in the direction that they are currently facing, depending on how he would want it set up

I wanted to use trackables a long time ago when i made demonhunter locust for mazes
I wanted them to still be able to mouse over other heroes to get hp info, name, and maybe some info about how many levels of the maze they completed and how many times they died or something like that
But trackables suck so hard it didnt seem possible
TCX does it really well, but even their thing wouldnt work map wide like how i wanted
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PostSubject: Re: Gears of Paintball   Thu Apr 15, 2010 12:55 am

Yes they would have locust Smile. I believe it's actually possible to do that, the scroll over. Would take a bit of coding, and no trackables. Destructables could do the trick, for that. Actually you gave me an idea of a library to make.
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PostSubject: Re: Gears of Paintball   Thu Apr 15, 2010 11:35 am

Again, we're on totally different pages. I was talking about a left-click order to shoot, hence the trackables. Or if no trackables, clicking on non-locust units.

But yeah, since it's right-click, there was no point to this. But right-click orders in first person view never work out; the angle of attack completely screws up knowing where to click. Plus, the click has to be on the terrain to be accurate.
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PostSubject: Re: Gears of Paintball   Thu Apr 15, 2010 5:13 pm

I was talking about left clicking as well lol. You don't need trackables for it.
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PostSubject: Re: Gears of Paintball   Thu Apr 15, 2010 5:17 pm

Oh you did say left click lol
I didnt read it

How would you do it without trackables
Theres no way to get the position of the mouse
And theres no way to detect a left click unless they click on something, it wouldnt work with locust
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PostSubject: Re: Gears of Paintball   Thu Apr 15, 2010 5:22 pm

I will create a library and show you either tonight or tomorrow. I'm in class till 10 EST, however I may get our earlier. Then I could post it up by like 9.
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PostSubject: Re: Gears of Paintball   Thu Apr 15, 2010 7:32 pm

cool, even though this is completely useless knowledge, Im quite interested Exclamation elephant Exclamation
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PostSubject: Re: Gears of Paintball   Thu Apr 15, 2010 9:45 pm

Sure here is a link to a playable map. box.net us51fmlidi
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PostSubject: Re: Gears of Paintball   Fri Apr 16, 2010 2:24 am

just played it and I really like what you're going for but there are a few flaws. In pat's game the people complaining about the camera were probably going for 1 of 2 issues.
A. Turning around takes ~ 5 seconds, this is due to the camera angle making an about face turn impossible
B. Because the camera is so close to the unit, any maneuvering results in extreme jerkiness of the camera, movement through arrow keys (indirectly) and moving the camera back a bit should help this.

if any of that didnt make sense its because im about to pass out from exhaustion... ill edit it tomorrow, maybe
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PostSubject: Re: Gears of Paintball   Fri Apr 16, 2010 2:51 am

SuPa_Link wrote:
Sure here is a link to a playable map. box.net us51fmlidi

ill be home this weekend, and be sure to check it out
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PostSubject: Re: Gears of Paintball   Fri Apr 16, 2010 3:38 pm

Oh i see what you did
Very clever

I dont know how well this would work in an actual game with other players though
Shooting feels really slow and would be impossible to hit people that were actually trying to move out of the way of the shot, you have to aim before you switch into shooting mode so people would know to move out of the way far before the shot actually came
Maybe have it face the direction when you right click that way you can set up your shot quicker

I like the hp and mp indicators in the items, but it seems very limited, maybe just tie the wisp's hp and mp to the unit that takes dmg, along with using the same model and abilities so it gives the illusion that your only using the 1 unit
That would free up the items and allow them to have special abilities by using the item hotkeys
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PostSubject: Re: Gears of Paintball   Fri Apr 16, 2010 7:28 pm

first, is this a sc2 map?

second, my firewall doesnt like the link you gave me, saying its a dangerous site

EDIT:(the second link i mean)
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PostSubject: Re: Gears of Paintball   Fri Apr 16, 2010 7:33 pm

No its a map for wc3

The second link will only interest you if you are into a very specific but still pretty cool thing you can do with the editor. if that doesn't sound like something you want, dont worry bout it.
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PostSubject: Re: Gears of Paintball   Sat Apr 17, 2010 12:06 am

This was just to demo left and right clicking. It is not a game that I am making lol.
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