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 Team Death Match.

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AmAzIn[G]
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PostSubject: Team Death Match.   Thu Feb 04, 2010 11:03 pm

Date: Feb 22, 2010

-----------------------------------

After much thought ive decided to just make the game better, while keeping the old gameplay.

Heres some screen pics.

-----------------------------------









THe last 1 might be the loading screen :O

-----------------------------------

Suggestions/ Questions/ Improvements Post Below.


Last edited by AmAzIn[G] on Thu Feb 25, 2010 7:44 pm; edited 2 times in total
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nomorholywar
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PostSubject: Re: Team Death Match.   Fri Feb 05, 2010 11:53 am

too complicated.
and no matter how pro you make it, there will always be tcx:

http://www.epicwar.com/maps/107311/
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AmAzIn[G]
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PostSubject: Re: Team Death Match.   Fri Feb 05, 2010 3:10 pm

That game is no fun 4 me, ive played it.

For older running computers its almost impossible to play.

And the game isnt that complicated.

Its REALLY easy to play.

Pick a class. Kill the people on the other team. Get there flag. And Win

Or deathmatch mode.
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Pat1487
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PostSubject: Re: Team Death Match.   Fri Feb 05, 2010 7:44 pm

Warcraft 3 is probably the worst game to convert into tf2

Any first person shooter game wont work well on wc3 if you intend to keep it exactly the same like you seem to want
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Pat1487
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PostSubject: Re: Team Death Match.   Tue Feb 09, 2010 2:32 am

Actually TcX does do a pretty good job of making an fps in wc3
I may have been wrong to dismiss tf2 on wc3 so quickly

If you intend to go ahead with this project i would suggest starting with tcx as a base, and building tf2 onto it

Heres the unprotected tcx map
http://tcx.xgm.ru/files/open/TcX.w3x

Thats not the AoS one that weve played, thats the original one with ctf, deathmatch and team deathmatch

Theres also a bunch of tools youll need here: http://tcx.xgm.ru/downloads#open



Off topic (sorta)

That TcX map, both the aos and the original, are really fun maps
I cant beleive they arent popular
That aos is far better then dota
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nomorholywar
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PostSubject: Re: Team Death Match.   Tue Feb 09, 2010 11:20 am

the open tcx has a LOT of issues. i wouldnt recommend using it unless youre very proficient in jass. customizing it is a pain in the ass. I have a open tcx i modified a few months ago that you could try to use, but still requires a lot of jass knowledge (starting with structs, functions)
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AmAzIn[G]
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PostSubject: Re: Team Death Match.   Wed Feb 10, 2010 8:08 am

Sounds good, arun could you send me that map? sometime? Surprised
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Eat_bacon_daily
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PostSubject: Re: Team Death Match.   Wed Feb 10, 2010 10:08 pm

Hay amaz wut happened to zombie crisis Razz
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Pat1487
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PostSubject: Re: Team Death Match.   Wed Feb 10, 2010 11:03 pm

He stopped because knight quit and he didnt know how to trigger the rest of it

I think he asked a bunch of people to take over for knight but no one would
I wouldve helped him but im not going to work on wc3 maps anymore
Ill make a trigger here and there, but i wont actually work on the map

Although i was thinking about taking over the development of tcx aos since the guy that originally made it abandoned it, but i probably wont

Zombie Crisis was really close to being done though
I think you might be able to finish it now amaz, youve learned more about triggering since then
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AmAzIn[G]
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PostSubject: Re: Team Death Match.   Thu Feb 11, 2010 2:51 pm

The majaor problems with zombie crisis were that i dont like that kog quit :'(, and that the map was just too small i feel like :'(.

After playing metastasis it sort of discouraged my to finish zombie crisis :'(((. i could finish it, and then i could essentually take the triggers, put it in a better map, and reterrain it all, but honestly i dont have that kind of time lol. War3 is a side thing i do for fun when im bored.

This project is only plausible to me because there isnt many triggers needed, only a very smooth terraining job, some models, and the rest of it can be done in a week.
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AmAzIn[G]
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PostSubject: Re: Team Death Match.   Sun Feb 21, 2010 2:40 pm

Ok im going 2 explain this the best way i can and as breifly as i can.
This is a map i wanted to edit.

Basically the creator put in a trigger so that when a grenade comes within a certain region it bounces of the region.
He places the regions around walls and cliffs so that grenades bounce off of them.

I deleted all of the walls and cliffs, teleports and almost of the shit. I deleted alot of regions basically.
Now the regions are created ingame in this trigger using coordinates.

For Some Fucked up Reason the names no longer correspond to the regions and shit "i believe".

So i have no clue of how to delete what and im not really sure of where to start.


*** if u have teamviewer, or could u get it really fast it would be alot of help if u helped me edit this map Surprised ***

please dont post im "noob" or some shit or "it cant be done" because it can. ANd ive already deleted the other triggers
that didnt have to do with the Anti Grenade regions, THis is the only part that is confusing me>

What VJass Helper Said.

Spoiler:
 


What the Jass Trigger in Game Says

Spoiler:
 


Last edited by AmAzIn[G] on Sun Feb 21, 2010 2:55 pm; edited 2 times in total
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Pat1487
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PostSubject: Re: Team Death Match.   Sun Feb 21, 2010 2:47 pm

What is it supposed to do

The local variable isnt even being used
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AmAzIn[G]
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PostSubject: Re: Team Death Match.   Sun Feb 21, 2010 3:07 pm

Pat because ur not freaking reading the chat box, Log on b-net and help me rl fast.

+ i elaborated on the first post.

short summary. I deleted regions, the regions that were deleted are still being created in jass. I dont know how 2 delete the regions that have been deleted from the jass.

And im not even sure if thats what i need 2 do lol. or even if those 2 things have any correleation between the two.
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Pat1487
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PostSubject: Re: Team Death Match.   Sun Feb 21, 2010 3:31 pm

What have you done to the original jass trigger so far?
And all you want is the grenade regions?

All this trigger does is create regions, if you dont want your map to have those regions then delete everything (except the local variable at the top) and add the regions you want grenades to bounce off of, youll also have to edit the grenade trigger to match the new region names (or you could just use the old region names, but then you would have to have the same number of regions as the map you took this from does)

This trigger is used to create all the regions, you can use it for the same purpose, although just pre-placing them like normal would work to

I still dont know what the local variable is, its not being used, the only reason i said not to erase it is because idk what its for, im assuming its left over from before you edited the trigger, but without knowing what did to the original trigger idk
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AmAzIn[G]
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PostSubject: Re: Team Death Match.   Sun Feb 21, 2010 10:39 pm

Basically ive fixed it so it works 100%, besides the fucking "fake" regions that i cant seem 2 get rid of.

And the only problem with placing the regions myself is that i believe its in coordinates, and im just really unsure of how to go about this.

Arun or Pat if 1 of u could team view with me 2morrow or something if i have time, becuz literally once i get this out of the way i can really start editing it.

The jass is alot easier to read and edit now that i understand it.
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Team Death Match.
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