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 SHEEP TAG ReVaMpEd

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X.x-D.a.r.K-x.X
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PostSubject: SHEEP TAG ReVaMpEd   Thu Nov 19, 2009 4:01 pm



This is the layout for now (i know it's kinda hard to see)

This shouldn't be difficult or time consuming.

I like when people suggest GOOD ideas for modes and such

Just looking for suggestions...
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AmAzIn[G]
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PostSubject: Re: SHEEP TAG ReVaMpEd   Thu Nov 19, 2009 4:23 pm

make is something different like the normal sheep tags... Make it like a mario theme, because revamping something doesnt mean just changing the terrain... in means COMPLETELY revamping the game so its better and more creative... lol

basically it looks like you spent 20mins putting some shit terrain together and called it sheep tag revamped... No offence <3 afro elephant alien
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X.x-D.a.r.K-x.X
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PostSubject: Re: SHEEP TAG ReVaMpEd   Thu Nov 19, 2009 5:45 pm

Wanna shut the fcuk up? revamped means basically changed from what it was previously.

this took me way more than 20 minutes because i had to make sur you can jump and get trapped or other shit

not mario themed u gay hoe

yet again, suck a dick (skillz's)
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Achilles.42
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PostSubject: Re: SHEEP TAG ReVaMpEd   Thu Nov 19, 2009 5:54 pm

terrain looks pretty noob, alll the stuff makes it to ez for nubs to survive.
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X.x-D.a.r.K-x.X
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PostSubject: Re: SHEEP TAG ReVaMpEd   Thu Nov 19, 2009 6:06 pm

thats what you think
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Achilles.42
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PostSubject: Re: SHEEP TAG ReVaMpEd   Thu Nov 19, 2009 6:16 pm

theres a billion places where any nub can block, not much open so u realy dont have to mass as much, so yes that is what i think.
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X.x-D.a.r.K-x.X
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PostSubject: Re: SHEEP TAG ReVaMpEd   Fri Nov 20, 2009 9:05 am

i understand...i might remove some spots. if i dont, im making the shepards more rigged and fun to play with
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Achilles.42
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PostSubject: Re: SHEEP TAG ReVaMpEd   Fri Nov 20, 2009 9:59 am

noooo, dark were suposed to start a flame war, not actually get things done...
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X.x-D.a.r.K-x.X
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PostSubject: Re: SHEEP TAG ReVaMpEd   Fri Nov 20, 2009 2:49 pm

lol :c
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