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 Maze of Rescuers 5

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X.x-D.a.r.K-x.X
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PostSubject: Maze of Rescuers 5   Fri Aug 07, 2009 3:34 pm

Map Layout: ooxxxxxxxxxxxxxxxxxxx 10%
--------------------------------------------------------------------------------o = 5% done
Units, Doodads, Etc.: oxxxxxxxxxxxxxxxxxxx 5%
--------------------------------------------------------------------------------x = 5% not done
Triggers: ooooxxxxxxxxxxxxxxxx 20%

Map Creators: X.x-D.a.r.K-x.X ‡ Nomorholywar

So far, I have completed every basic maze trigger. I've also got a few creative ones done too. Arun hasn't been on the east for almost a month, but he has been on euro a few times. Once he gets involved, we'll be able to make levels and such. The map will have region kill with no continues. Just like the MoR series. I'm out of level ideas, so, if you'd like to contribute, you can either host or email me an empty map with your level idea. you don't need triggers, you can just explain to to me on WC3 or on vent. Along with terrain ideas, you could also submit patrol ideas or anything. Like the footmen on the Nazi level in MoR4. That type of creativity. Anything is accepted as long as Arun and I approve of it. A cool wind walk spell, endurance aura, and unholy aura would be cool, but I would like to keep it original. GL!


Last edited by X.x-D.a.r.K-x.X on Fri Aug 07, 2009 3:35 pm; edited 1 time in total (Reason for editing : Edit.)
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BackseatDriver
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PostSubject: Re: Maze of Rescuers 5   Fri Aug 07, 2009 6:46 pm

sounds cool. Cant wait to see it.
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Sat Aug 08, 2009 9:34 am

I've decided that i'm not gonna work on it until someone presents me with a good level idea, or Arun gets on...
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bloodasb
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PostSubject: Re: Maze of Rescuers 5   Sat Aug 08, 2009 10:48 pm

dood i already gave you a cool unholy aura model, i shrinked it, WW is fine

(try making something up yourself? :DD) u lazy ass
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Sun Aug 09, 2009 1:09 pm

i dont know how...lazy ass (you even say you are)
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Mon Aug 24, 2009 6:29 pm

Bump...I don't need spells anymore. Iv'e got 3 levels done, but I don't wan't to continue unless nomor wants to do something else. The map is already epic, hopefully everything works as it should.

I need level ideas!!!

So far, iv'e got locust dh that works with ww, and some other junk that's pointless but cool :p
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marksoccer
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PostSubject: Re: Maze of Rescuers 5   Tue Aug 25, 2009 2:24 pm

i have an idea make a patrol
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Knight of Gods
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PostSubject: Re: Maze of Rescuers 5   Tue Aug 25, 2009 5:21 pm

i have an idea for a level

you just make a normal maze lvl blah blah blah BUT every 30 or so seconds the DH get polymorphed or something so their movespeed becomes nil and they gotta be in a safe spot OR DEATH
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Tue Aug 25, 2009 7:02 pm

lolol thats too annoying. its like pressure every minute but thats a good maze idea

make cool effects :p
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marksoccer
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PostSubject: Re: Maze of Rescuers 5   Tue Aug 25, 2009 7:50 pm

how about u think about something ur self
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Tue Aug 25, 2009 7:56 pm

im out of ideas. ive made a shitload of mazes with good ideas and i cant remember them JUST STFU! :p
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marksoccer
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PostSubject: Re: Maze of Rescuers 5   Tue Aug 25, 2009 7:57 pm

name one good ideas
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Wed Aug 26, 2009 6:22 pm

lol you win this round to an extent :p
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Knight of Gods
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PostSubject: Re: Maze of Rescuers 5   Wed Aug 26, 2009 6:37 pm

alright i got an idea for a part of a level... its too hard to explain so ill screen what it is in essence



yellow is patrol or move and the red dots mean teleport or you could spawn and kill

:p
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Wed Aug 26, 2009 9:39 pm

uhh it looks hard, but, where are the red dots?
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marksoccer
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PostSubject: Re: Maze of Rescuers 5   Thu Aug 27, 2009 6:22 pm

its too messy kog idk my opinion
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Knight of Gods
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PostSubject: Re: Maze of Rescuers 5   Thu Aug 27, 2009 6:29 pm

the dots are at the end trying to show you to either tele those footmen to make them run the same path same direction (i always tele them back its less laggy overall if you dont leak when u do it)


and dont you all get it!?! IT SAYS MOO!! but its also a decent maze part if you do it right



and mark you need serious help if you dont know your own opinion
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X.x-D.a.r.K-x.X
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PostSubject: Re: Maze of Rescuers 5   Fri Aug 28, 2009 9:04 am

LOLOL IT DOES lol...
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Achilles.42
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PostSubject: Re: Maze of Rescuers 5   Fri Aug 28, 2009 7:11 pm

wow i never even saw the MOO thing o_O
btw rofl@mark
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Pat1487
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PostSubject: Re: Maze of Rescuers 5   Sat Aug 29, 2009 1:26 am

I didnt see the MOO either until knight pointed it out

I was impressed that you made a half way decent maze section out of the word MOO
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marksoccer
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PostSubject: Re: Maze of Rescuers 5   Sat Aug 29, 2009 1:29 am

no u idiots i ment its messy idk wat u think about .... its just my opinion mybad i worded it wrong
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Achilles.42
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PostSubject: Re: Maze of Rescuers 5   Sat Aug 29, 2009 4:11 am

rofl we all know what u meant mark u cant trick us now Razz
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Knight of Gods
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PostSubject: Re: Maze of Rescuers 5   Sat Aug 29, 2009 1:33 pm

pat im a master at turning words into mazes... my first attempt was only bad bc i was lazy and did bad terrain kill, that was when i was ach's age you know, young and stupid
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Achilles.42
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PostSubject: Re: Maze of Rescuers 5   Sat Aug 29, 2009 3:00 pm

my age is old and perverted dumbass why do u think it says 42 at the end of my name? DUH im 42!
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