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 Zombiness Game - Amaz and Kog

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Which Tile Sets Best?
A
33%
 33% [ 1 ]
B
33%
 33% [ 1 ]
C
33%
 33% [ 1 ]
Total Votes : 3
 

AuthorMessage
Pat1487
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PostSubject: Re: Zombiness Game - Amaz and Kog   Fri Sep 04, 2009 4:34 am

I sent amaz the map with the stuff i did
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Fri Sep 04, 2009 4:34 pm

OH MY GOD PAT DOUBLE POSTED!!!!!!!!!!!!!!!!!!!
lol
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Achilles.42
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PostSubject: Re: Zombiness Game - Amaz and Kog   Fri Sep 04, 2009 5:29 pm

HOLY FUCKING SHIT YOU FUCKING TERRIBLE PERSON PAT! -REP PAT! -REP PAT! -REP PAT!


Last edited by Achilles.42 on Fri Sep 04, 2009 5:30 pm; edited 1 time in total (Reason for editing : PAT SUCKS)
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Pat1487
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PostSubject: Re: Zombiness Game - Amaz and Kog   Fri Sep 04, 2009 7:59 pm

It was 6 days between my posts, and if you read the general rules about double posting, thats fine
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Achilles.42
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PostSubject: Re: Zombiness Game - Amaz and Kog   Sat Sep 05, 2009 3:04 am

YEA WELL INCASE U HADDNET NOTICED EVERY1 ALWAYS ALWAYS ALWAYS SAYS -BUMP AT THE END OF THERE POST SO PPL KNOW ITS A BUMP! SO BASICALLY THAT MEANS THAT ITS STILL UR FAULT!
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Knight of Gods
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PostSubject: Re: Zombiness Game - Amaz and Kog   Thu Oct 08, 2009 1:49 am

PAT AMAZING IDK WHICH ONE OF YOU HAS THIS BUT WE REALLY NEED TO DO SOMETHING ABOUT IT NOOOOWWWW

at the very least release a playable version before Halloween cause you know zombies and Halloween it only makes sense
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Pat1487
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PostSubject: Re: Zombiness Game - Amaz and Kog   Thu Oct 08, 2009 9:30 am

I was supposed to make a gun system, but when you left i thought it was dead so i didnt work on it

Amaz said it wasnt dead just cause you left, but that was just a couple days ago
I still havent worked on it though

I have this project thats due tomorrow that ive been working on, but i really dont want to work on it so ive been doing random stuff to fill time

I wouldve worked on this map but then i wouldve stopped working on my project completely because the map is 1000 times more interesting

This weekend ill work on it maybe

But amaz has everything ive worked on so far, so if you want to work on it then get it from him and give w/e youve worked on to me on saturday
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Knight of Gods
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PostSubject: Re: Zombiness Game - Amaz and Kog   Thu Oct 08, 2009 7:02 pm

idk what i would work on it i had it for llike the whole summer while amaz was gone doing random small tweaks, so if you see anything random it was probably me
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Shadowslayer12
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PostSubject: Re: Zombiness Game - Amaz and Kog   Sat Oct 10, 2009 10:31 pm

wow this map looks sick, when do u think it will be done?
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Sun Oct 11, 2009 1:12 pm

ill put up some inscreen shots, looks epic
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Sun Oct 18, 2009 6:55 pm

Ok havent gotten around to putting in the inscreen shots yet lol...

Uhm If pat doesnt get me the new shooting trigger + moving shit to me soon ill just put in a shooting thing where u can miss like 30% of the time :/ - pretty much a quick fix so we can beta test it for balencing.

I think ill do this once i get my internet back which will prolly be like NEVER!...

or 5-7days :'( unless i trix my parents
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Achilles.42
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PostSubject: Re: Zombiness Game - Amaz and Kog   Mon Oct 19, 2009 10:50 am

asking pat for a trigger is like praying... it might happen, it might not, most likely though its just a coincidence if it does.
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Pat1487
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PostSubject: Re: Zombiness Game - Amaz and Kog   Mon Oct 19, 2009 9:16 pm

Yes
Because I am god



Spoiler:
 
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Achilles.42
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PostSubject: Re: Zombiness Game - Amaz and Kog   Mon Oct 19, 2009 10:07 pm

well u work like god is supposed to work a lot of the time


(that's not a complement)
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bloodasb
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PostSubject: Re: Zombiness Game - Amaz and Kog   Tue Oct 20, 2009 4:00 pm

yea your like god...
a lot of beliefs and hopes that arent real Smile
and praying doesnt help since 99% doesnt happen and the other 1% is because of coincidence
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Mon Nov 23, 2009 4:06 pm

Ok, Pretty much the last trigger in the map to be finished is this.


function Trig_Ground_Conditions takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_buttons01[2]))then
return false
endif
return true
endfunction

function Trig_Ground_Func004003001 takes nothing returns boolean
return(GetPlayerSlotState(udg_players01[GetForLoopIndexA()])==PLAYER_SLOT_STATE_PLAYING)
endfunction

function Trig_Ground_Func005003001 takes nothing returns boolean
return(GetPlayerSlotState(udg_players02[GetForLoopIndexA()])==PLAYER_SLOT_STATE_PLAYING)
endfunction

function Trig_Ground_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisableTrigger(udg_trigger13)
call TriggerExecute(udg_trigger15)
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=6
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Ground_Func004003001())then
call CreateNUnitsAtLoc(1,'H001',udg_players01[GetForLoopIndexA()],GetRandomLocInRect(udg_rect04),270.00)
else
call DoNothing()
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=6
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Ground_Func005003001())then
call CreateNUnitsAtLoc(1,'H001',udg_players02[GetForLoopIndexA()],GetRandomLocInRect(udg_rect03),90.00)


This is the jass trigger i got when i deprotected another map.
Basically what i want to do is make a unit attack the ground. But make the shot being fired a unit so that if it comes within 30-40 range of a unit then it loses so and so health. Like an actual gun shot being fired.

Basic summary.
1. The shooter will only attack the ground like a catapult, but the missle will travel straight, and it will not be a missle, it will be a unit traveling
2. AgAin the missle will be a unit so if it comes in contact with a zombie it takes damage
3. It can only attack the ground, no normal shots that you dont aim at the zombie with.



I like understand how to do this trigger a litte bit, but any help or advice would be great lol.

Im REally shitty with triggering, but im a fast learner if you tell me step by step

***i like this gun system the best because it allows for a unit to move by right clicking and to aim by hand rather than using the gay arrow keys to move, because with delay that can be REALLY limiting.
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Shadowslayer12
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PostSubject: Re: Zombiness Game - Amaz and Kog   Mon Nov 23, 2009 4:20 pm

lol that vote for the tileset doesnt really help u much Smile
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Wed Nov 25, 2009 9:04 pm

Ok can someone actually helpful post on here and not some retard?
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nomorholywar
Sergeant
Sergeant



PostSubject: Re: Zombiness Game - Amaz and Kog   Wed Nov 25, 2009 10:34 pm

#MaxThreadsPerHotkey 3
`:: ; Win+Z hotkey (change this hotkey to suit your preferences).
#MaxThreadsPerHotkey 1
if KeepWinZRunning ; This means an underlying thread is already running the loop below.
{
KeepWinZRunning := false ; Signal that thread's loop to stop.
return ; End this thread so that the one underneath will resume and see the change made by the line above.
}
; Otherwise:
KeepWinZRunning := true
Loop
{
; The next four lines are the action you want to repeat (update them to suit your preferences):
sleep, 10
click Right
; But leave the rest below unchanged.
if not KeepWinZRunning ; The user signaled the loop to stop by pressing Win-Z again.
break ; Break out of this loop.
}
KeepWinZRunning := false ; Reset in preparation for the next press of this hotkey.
return
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X.x-D.a.r.K-x.X
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PostSubject: Re: Zombiness Game - Amaz and Kog   Wed Nov 25, 2009 10:36 pm

ty

Send {Enter}

Send "Message"

Sleep, 0

(or just delete sleep itself)


Last edited by X.x-D.a.r.K-x.X on Thu Nov 26, 2009 10:22 pm; edited 1 time in total
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SuPa_Link
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Recruit



PostSubject: Re: Zombiness Game - Amaz and Kog   Thu Nov 26, 2009 1:55 am

Whoever made those functions didn't know JASS Smile. A lot of that stuff can be cleaned out and you can just use a projectile system for the Bullets.

A Projectile System is this:
-A group of units that move
-Each have a specified amount of times moved
-A specified effect
-Move on a timer of a minimum timer interval of .025. Anything lower than that is ridiculous.

There is also a Physics Projectile System:
-Includes gravity and etc
-Includes hitting walls
-Includes knockback rate of targets
-Includes knockback rate of firing unit.
-Much more...

Otherwise I can take a look at that code and clean it up.
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Thu Nov 26, 2009 10:19 am

MAJOR "FUCKING" UPDATE

There's a bunch of spoilers because i took a lot of screen pics, because i wanted to show you what
the game is going to be like, although i really was only showing you the human aspect of the game,
rather than the zombie aspect of the game which is actual from my point of view more fun.

*** btw. I'm losing health in the first pic, this is because when you go outside, due to the freezing weather your survivor loses hp.

Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
Spoiler:
 
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Fri Nov 27, 2009 9:06 pm

Major Edit / Bump

..../\
../....\
....||
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....||

..../\
../....\
....||
....||
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....||
....||

..../\
../....\
....||
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AmAzIn[G]
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PostSubject: Re: Zombiness Game - Amaz and Kog   Sun Nov 29, 2009 12:03 am

Sorry For Tripple Post, I wish more people would comment on this because its going to be release very soon.

Anyhow another further update.

As of November 28th, Zombie Crisis was beta tested with its NEW NAME for the first time.

BY, Nomorholywar, Olonavy, Bandalar, Giggity, Eat_Bacon_Daily, KevKevQaz, MazeMasta77, and McFluffin.

Anyhow they loved the game (cept kevin) and
i just wanted to left you all as soon as this trigger gets done it will be release VERY soon.

Ive already fixed the double barrel bug that olo and gig were messing with lol.
And i just need to incorporate the changing the models of the survivor somehow and the attacking trigger which should be fairly easy.

***I need more items, and more spells, other than that the games balenced and the shooting trigger will also make the game more fun when added.

Anyhow if youd like to be here for the SECOND BETA TEST

THE DATE IS GOING TO BE PROLLY SOMETIME THIS WEEK. So spam pm me if u want to come lol.

THIS IS THE MINI MAP PIC BTW



ill resize it, but i 4get the size requirements and how 2 do it. ill prolly just look it uponline.


Last edited by AmAzIn[G] on Sun Nov 29, 2009 9:43 pm; edited 1 time in total
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Eat_bacon_daily
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PostSubject: Re: Zombiness Game - Amaz and Kog   Sun Nov 29, 2009 8:38 pm

Awsome Map BTW but you shoudl add shit to make it more Trippy!!!º.º
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