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 Minecraft 1.6

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BackseatDriver
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PostSubject: Minecraft 1.6   Mon May 23, 2011 5:58 pm

Notch is releasing the new patch later this week
Quote :
Minecraft Beta 1.6 is getting release later this week.

Here’s the changelist so far:

1.6:

+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

I didnt read more than 1/4th of the fixes. I'm excited for the maps. Hatches can open some new possibilities. The tall grass will be interesting too.

And now Pats portal to the nether will release you into a much larger and scarier nether.
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Serenity09
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PostSubject: Re: Minecraft 1.6   Tue May 24, 2011 9:05 am

sweet
ill keep ya guys updated about the server
for now, don't patch to 1.6 as the server will stay on 1.5 until bukkit updates

then we get to do debugging season once again
yay
QQ
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Pat1487
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PostSubject: Re: Minecraft 1.6   Tue May 24, 2011 9:17 am



I dont think maps will be all that great, they seem pointless to me since you can just see everything when your up high
Maybe if you could map the underground tunnels it would be useful cause i get lost in mines all the time, even my own

Trap doors look like they could be cool, i hope you can put them directly on top of stairs

Seeds not coming from using the hoe sucks, farming is already pretty much pointless/for fun, why make it more tedious


Also you cant build at the top layer of the map anymore, i measured out my tower with being able to build at the top layer in mind, so now i wont be able to do what i was going to do with the roof Sad
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Knight of Gods
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PostSubject: Re: Minecraft 1.6   Tue May 24, 2011 9:45 pm

just bc of the maps im going to try to build something that can only be seen by looking at a map

hopefully it works cuz its going to be big and take awhile


and im always a fan of traps
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BackseatDriver
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PostSubject: Re: Minecraft 1.6   Wed May 25, 2011 9:11 pm

Knight of Gods wrote:
and im always a fan of traps

I figured that out. The gauntlet screwed me over and i almost fell for the giant hole. I had to break down the iron door to get out of that one, of course then i had to press the lever to see what it did.
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Knight of Gods
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PostSubject: Re: Minecraft 1.6   Thu May 26, 2011 2:56 am

you stole my door? grief more.

that trap killed the rngwrldgrnr guy and he said he lost 30 diamonds


i loled long and hard but i ended up reimbursing him


personally i dont go around pulling random levers
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Serenity09
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PostSubject: Re: Minecraft 1.6   Thu May 26, 2011 7:19 am

only you would have 30 diamonds to spare
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Pat1487
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PostSubject: Re: Minecraft 1.6   Thu May 26, 2011 10:24 am

I hit that lever to, and fell, but there was an obsidian block at the bottom that i landed on, instead of lava, so i didnt die, i tunneled my way out

Also 1.6 was released
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BackseatDriver
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PostSubject: Re: Minecraft 1.6   Thu May 26, 2011 2:34 pm

Actually the door was destroyed, if it broke and entered my inventory, i would have put it back. I'm sorry that i didnt have a pick and the easiest way out was breaking the door.
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Knight of Gods
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PostSubject: Re: Minecraft 1.6   Thu May 26, 2011 7:46 pm

well... truthfully seren that time i stole those 20+ diamond blocks from you i didnt give them all back....


so basically cdkid reimbursed him through me


it was a better use for those stolen blocks than what i originally had planned for them... (make an inescapable death trap) (you guys never fixed the permissions (hint hint) so i couldnt)
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venom180
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PostSubject: Re: Minecraft 1.6   Thu May 26, 2011 10:00 pm

that would be way to much power for you. dont do it guys
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Knight of Gods
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PostSubject: Re: Minecraft 1.6   Thu May 26, 2011 11:54 pm

im mostly disappointed by 1.6 right now

the maps were previewed originally to have 3 view distances, short far and really far but they seem to only have one and its too far to realistically make a picture to be seen on the map

its something stupid - 8x8 = 1 pixel on the maps

and you cant name them so they are just Map_0 Map_1 ect

i had hopes for hatches, and higher hopes once i learned that in 1.6 they are actually called trapdoors but they suck, you would have to be a moron not to see one and they are wood which removes like 8 ideas i had


best thing seems like nether in multiplayer but i have to wait for bukkit to update and the whatnot

maybe the map sharing on multiplayer will be nifty but once again i have to wait :d
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Pat1487
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PostSubject: Re: Minecraft 1.6   Fri May 27, 2011 1:17 am

This is the worst minecraft update so far
I cant even take a screen shot to show you why because it comes out black

I get chunk errors in single player, but not like the ones you get in multiplayer
They only happen when Im holding the map, and i can walk over the chunks that arent there as if they are there, when i put the map away it doesnt fix the ones that were made though (but it does prevent more from happening)
It might be because of a texture pack though or maybe a mod, but everything im using is said to work with 1.6+

The map itself is worthless
I have a fairly large base, and it barely shows up on the map
The level of detail on the map sucks
The map might as well be a compass that points to the location that it was created because the only thing it does is tell you the shape of the land mass your on, and actually using it for something involves walking to the center of it to get back to your base

With the way it works, if your lost in the middle of no where and craft it, it wont help you, since the center of it is in the middle of no where and theres no directions towards areas where you have a map for
Your better off just keeping the compass that the map requires and using that to find your way
You cant even mark something on the map

Hatches arent too bad, they work pretty well for creep traps, they arent intended to trap people, they should be able to let water through, doors should let water through to
And you cant make iron hatches, which is stupid
You can make something like a drawbridge with them though, but the mod thats on the server is way better
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venom180
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PostSubject: Re: Minecraft 1.6   Wed Jun 01, 2011 7:49 pm

how can i upgrade my 1.5 server to 1.6.6?
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Pat1487
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PostSubject: Re: Minecraft 1.6   Wed Jun 01, 2011 11:05 pm

Bukkit that supports 1.6.6:
http://ci.bukkit.org/job/dev-CraftBukkit/818/

Not all the plugins are updated yet
Though plugins that worked with 803 might work with 818
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BackseatDriver
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PostSubject: Re: Minecraft 1.6   Sat Jun 04, 2011 12:06 pm

I found something interesting in in 1.6. When i logged into the server, i appeared in the middle of nowhere with rain falling, I guess it makes rain noise when it falls now. Yea thats about it.

Is there seasons or something? because some of the leaves are turning orange.
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Pat1487
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PostSubject: Re: Minecraft 1.6   Sun Jun 05, 2011 1:35 am

It always made noise when it rained

I dont know about seasons, but i dont think there was anything about that in the changelog
Certain texture packs change grass/leave colors depending on the biome
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BackseatDriver
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PostSubject: Re: Minecraft 1.6   Sun Jun 05, 2011 11:29 am

It never made noise for me when it rained in multiplayer, and for some odd reason it has never rained or snowed in any of my singleplayer maps, so wouldnt know.
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